Restyling with the Sketch Tool

Introduction

The Sketch tool in our mini canvas is a powerful and user-friendly feature that streamlines the process of restyling and reskinning your characters. By harnessing the potential of this tool, you can efficiently redesign and customize character garments, allowing you to bring your creative vision to life with ease.

Map the Design with Sketch

To create clothing for your character using the dress up workflow, start by navigating to Images from the homepage and clicking the + icon. Choose the model you specifically designed for this workflow. Next, upload your character base as a Reference Image. Proceed to click the pencil-shaped Sketch tool and roughly block out the areas where you want the clothing to generate, using the colors of your choice. This will help you create a custom outfit for your character with ease.

Generate the Outfit

To create your desired outfit, begin by describing it in the Prompt field. For example, you could input "A woman with red hair wearing a blue two-piece tracksuit." Then, click Generate to see the initial results.

To achieve a closer match to the base image, adjust the Influence of the reference image. Increasing the influence will make the generated image more similar to the reference, while reducing it will decrease consistency. It's essential to find a balance that keeps the pose consistent, usually within an influence range of 15-35.

If you want to improve upon a generated image, use it as a new reference and increase the influence to between 40-60. This will help maintain more elements and make smaller changes to the output.

Remove Background and Export

Select the image you prefer, and if you'd like to add more details, choose the Upscale option and click on a complementary style before initiating the upscale process. Next, click Remove Background and eliminate the background with a transparent option to prepare for the subsequent step. Finally, download your image for further use.

Do not worry if the face or other elements have changed - we will pull it all together on the next step in the workflow.

Finalizing Wearables with Canvas

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